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// please no module['exports'] = function zalgo(text, options) { text = text || ' he is here '; var soul = { 'up': [ '̍', '̎', '̄', '̅', '̿', '̑', '̆', '̐', '͒', '͗', '͑', '̇', '̈', '̊', '͂', '̓', '̈', '͊', '͋', '͌', '̃', '̂', '̌', '͐', '̀', '́', '̋', '̏', '̒', '̓', '̔', '̽', '̉', 'ͣ', 'ͤ', 'ͥ', 'ͦ', 'ͧ', 'ͨ', 'ͩ', 'ͪ', 'ͫ', 'ͬ', 'ͭ', 'ͮ', 'ͯ', '̾', '͛', '͆', '̚', ], 'down': [ '̖', '̗', '̘', '̙', '̜', '̝', '̞', '̟', '̠', '̤', '̥', '̦', '̩', '̪', '̫', '̬', '̭', '̮', '̯', '̰', '̱', '̲', '̳', '̹', '̺', '̻', '̼', 'ͅ', '͇', '͈', '͉', '͍', '͎', '͓', '͔', '͕', '͖', '͙', '͚', '̣', ], 'mid': [ '̕', '̛', '̀', '́', '͘', '̡', '̢', '̧', '̨', '̴', '̵', '̶', '͜', '͝', '͞', '͟', '͠', '͢', '̸', '̷', '͡', ' ҉', ], }; var all = [].concat(soul.up, soul.down, soul.mid); function randomNumber(range) { var r = Math.floor(Math.random() * range); return r; } function isChar(character) { var bool = false; all.filter(function(i) { bool = (i === character); }); return bool; } function heComes(text, options) { var result = ''; var counts; var l; options = options || {}; options['up'] = typeof options['up'] !== 'undefined' ? options['up'] : true; options['mid'] = typeof options['mid'] !== 'undefined' ? options['mid'] : true; options['down'] = typeof options['down'] !== 'undefined' ? options['down'] : true; options['size'] = typeof options['size'] !== 'undefined' ? options['size'] : 'maxi'; text = text.split(''); for (l in text) { if (isChar(l)) { continue; } result = result + text[l]; counts = {'up': 0, 'down': 0, 'mid': 0}; switch (options.size) { case 'mini': counts.up = randomNumber(8); counts.mid = randomNumber(2); counts.down = randomNumber(8); break; case 'maxi': counts.up = randomNumber(16) + 3; counts.mid = randomNumber(4) + 1; counts.down = randomNumber(64) + 3; break; default: counts.up = randomNumber(8) + 1; counts.mid = randomNumber(6) / 2; counts.down = randomNumber(8) + 1; break; } var arr = ['up', 'mid', 'down']; for (var d in arr) { var index = arr[d]; for (var i = 0; i <= counts[index]; i++) { if (options[index]) { result = result + soul[index][randomNumber(soul[index].length)]; } } } } return result; } // don't summon him return heComes(text, options); };