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<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup Label="Globals"> <ProjectGuid>{25F534DF-93C9-4853-A88E-DB7D8CF74042}</ProjectGuid> </PropertyGroup> <PropertyGroup Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseOfMfc>false</UseOfMfc> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <!-- The following import will include the 'default' configuration options for VS projects. --> <Import Project="..\..\allinone\Build.Windows.ProjectConfiguration.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <OutDir>.\$(Platform)\$(Configuration)\</OutDir> <IntDir>.\$(Platform)\$(Configuration)\</IntDir> <!-- The ICU projects use "Win32" to mean "x86", so we need to special case it. --> <OutDir Condition="'$(Platform)'=='Win32'">.\x86\$(Configuration)\</OutDir> <IntDir Condition="'$(Platform)'=='Win32'">.\x86\$(Configuration)\</IntDir> <!-- Disable Incremental Linking for Release builds as it prevents Link-time Code Generation --> <LinkIncremental Condition="'$(Configuration)'=='Debug'">true</LinkIncremental> <LinkIncremental Condition="'$(Configuration)'=='Release'">false</LinkIncremental> </PropertyGroup> <!-- Options that are common to *all* project configurations --> <ItemDefinitionGroup> <Midl> <TypeLibraryName>$(OutDir)\ufortune.tlb</TypeLibraryName> </Midl> <ClCompile> <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <CompileAs>Default</CompileAs> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <PrecompiledHeaderOutputFile>$(OutDir)/ufortune.pch</PrecompiledHeaderOutputFile> <AssemblerListingLocation>$(OutDir)/</AssemblerListingLocation> <ObjectFileName>$(OutDir)/</ObjectFileName> <ProgramDataBaseFileName>$(OutDir)/ufortune.pdb</ProgramDataBaseFileName> </ClCompile> <ResourceCompile> <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalLibraryDirectories>..\..\..\$(IcuLibOutputDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <!-- Options that are common to all 'Debug' project configurations --> <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'"> <ClCompile> <BrowseInformation>true</BrowseInformation> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalDependencies>icuucd.lib;resources\fortune_resources.lib;icuiod.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <!-- Options that are common to all 'Release' project configurations --> <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'"> <ClCompile> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> </ClCompile> <Link> <AdditionalDependencies>icuuc.lib;resources\fortune_resources.lib;icuio.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="ufortune.c" /> </ItemGroup> <ItemGroup> <None Include="resources\es.txt" /> <None Include="resources\res-file-list.txt" /> <None Include="resources\root.txt" /> <CustomBuild Include="resources\fortune_resources.mak"> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd resources nmake -f fortune_resources.mak CFG=x86\Debug copy Fortune_Resources.DLL "$(TargetDir)" </Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">resources\fortune_resources.DLL;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd resources nmake -f fortune_resources.mak CFG=x86\Release copy Fortune_Resources.DLL "$(TargetDir)" </Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">resources\fortune_resources.DLL;%(Outputs)</Outputs> </CustomBuild> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>