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alt-nodejs11
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var fstream = require('../fstream.js') var path = require('path') var r = fstream.Reader({ path: path.dirname(__dirname), filter: function () { return !this.basename.match(/^\./) && !this.basename.match(/^node_modules$/) && !this.basename.match(/^deep-copy$/) } }) var w = fstream.Writer({ path: path.resolve(__dirname, 'deep-copy'), type: 'Directory' }) var indent = '' r.on('entry', appears) r.on('ready', function () { console.error('ready to begin!', r.path) }) function appears (entry) { console.error(indent + 'a %s appears!', entry.type, entry.basename, typeof entry.basename, entry) if (foggy) { console.error('FOGGY!') var p = entry do { console.error(p.depth, p.path, p._paused) p = p.parent } while (p) throw new Error('\u001b[mshould not have entries while foggy') } indent += '\t' entry.on('data', missile(entry)) entry.on('end', runaway(entry)) entry.on('entry', appears) } var foggy function missile (entry) { function liftFog (who) { if (!foggy) return if (who) { console.error('%s breaks the spell!', who && who.path) } else { console.error('the spell expires!') } console.error('\u001b[mthe fog lifts!\n') clearTimeout(foggy) foggy = null if (entry._paused) entry.resume() } if (entry.type === 'Directory') { var ended = false entry.once('end', function () { ended = true }) return function (c) { // throw in some pathological pause()/resume() behavior // just for extra fun. process.nextTick(function () { if (!foggy && !ended) { // && Math.random() < 0.3) { console.error(indent + '%s casts a spell', entry.basename) console.error('\na slowing fog comes over the battlefield...\n\u001b[32m') entry.pause() entry.once('resume', liftFog) foggy = setTimeout(liftFog, 10) } }) } } return function (c) { var e = Math.random() < 0.5 console.error(indent + '%s %s for %d damage!', entry.basename, e ? 'is struck' : 'fires a chunk', c.length) } } function runaway (entry) { return function () { var e = Math.random() < 0.5 console.error(indent + '%s %s', entry.basename, e ? 'turns to flee' : 'is vanquished!') indent = indent.slice(0, -1) } } w.on('entry', attacks) // w.on('ready', function () { attacks(w) }) function attacks (entry) { console.error(indent + '%s %s!', entry.basename, entry.type === 'Directory' ? 'calls for backup' : 'attacks') entry.on('entry', attacks) } var ended = false r.on('end', function () { if (foggy) clearTimeout(foggy) console.error("\u001b[mIT'S OVER!!") console.error('A WINNAR IS YOU!') console.log('ok 1 A WINNAR IS YOU') ended = true }) process.on('exit', function () { console.log((ended ? '' : 'not ') + 'ok 2 ended') console.log('1..2') }) r.pipe(w)